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It's the closest you have to a palatable, Game of Thrones-esque storyline in Final Fantasy alongside Tactics. It's not so much about good or bad people than it is about the environment they live in and the set of beliefs they have. The story is also a greatly overlooked one, as it follows Matsuno's flavour of political stories that manages to bring out the humanness in people. in short, you are designing their AI by yourself and it works very well, in a very pedagogic manner. This system allows you to program your party members to do actions for you. I have teached kids how to understand programming concepts with this game. It was also highly revolutionary with its gambit system, which still is even today one of the few games that made basic programming enjoyable and intuitive as a visual programming language.
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For people with not enough time on their hands, the fast-forward feature allows you to make great amounts of progress even on limited time. The new gameplay changes allows you to have characters who can fill roles that pushes you to level all of them, and the exclusive features such as the ability to reset jobs instead of being locked to one through the whole game makes experimentation easy and enjoyable. His approach to open world by giving large but varied areas while still feeling like you are making progress is the kind of great feeling that follows you throughout the game. The new gameplay changes allows Final Fantasy XII was a hugely overlooked game back in the day as the PS360 was already present, but it speaks to its strengths that it still feels like a modern game even today. Final Fantasy XII was a hugely overlooked game back in the day as the PS360 was already present, but it speaks to its strengths that it still feels like a modern game even today.
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